If you join a game midway through, you still start off at a low level with only a tiny amount of XP, so you get instantly KO’d by just about everyone and have to pray for some lucky kills.
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If one side gets a lot more kills than the other, then they gain a massive tech and upgrade advantage and it makes the game very difficult to claw back. In the event you don’t get any more than 2 kills, you can’t reach the mid game as kills are required to gain levels and unlock the other units.
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It took me a very long time to get to the mid game however, as I was new to the game, and had to learn how to use abilities. Obviously the maps have a dozen ways to reach the enemy base, so defensive areas are always necessary. This is the point where a lot of corridor supremacy becomes important, and allows your team to press forward. The midgame is a nice even ground, by which point both aliens and marines will have counter units, abilities, and some armour and hp improvements, so the field is more level. Each attack and abilities will have strengths and weaknesses against certain opponents. Aliens heavily rely upon swarm tactics, so if your team is not communicating and organising, you will lose the early game without question.Īt the mid game, aliens get access to the Gorger, which is an awesome support unit capable of deploying two types of defensive units, barriers, heal all friendlies, and gain access to different types of attacks. CQB is the only way to get kills as an alien for the first two levels, so it gets incredibly frustrating. Marines would simply get stronger and unlock the shotgun, which is a 1 or 2 shot weapon in CQB. Most games I played as aliens, I probably only got 2 kills for the entire early game, and had access to nothing besides the armour or speed improvements. Most of the time the alien team would struggle severely in the first part of the early game, and marines would mostly get a large lead in terms of kills. In terms of gameplay for both sides, during the 96 hours live stream, I noted that about 85% of all base-race matches were won by aliens. In the event you have a team of 8 vs 8, of developers and veterans, as well as terrible press players (like me), matches can sometimes last up to 45 minutes. These matches can be over as quickly as 15-20 minutes. The first to destroy the enemy’s base wins. Damage dealt to the main HP pool is irreparable. The shield pool is the first to be damaged, but can be repaired, either by Gorger’s secondary attach, or the marine’s repair tool. The marines “chair” as players call it, and the alien’s hive have a HP pool and a shield-like pool. I’ll split this into two sections, one being for the marine side, and the other for aliens, and cover both modes that seem to be the most played, the one I like to call a base-race mode, and the capture mode, similar to holding points in Battlefield Conquest, only with smaller maps and fewer points.īoth sides must be the first to destroy the enemy’s base. Like CounterStrike, a storyline really isn’t necessary, and all focus is on the gameplay and mastering controls. As the game is multiplayer based, there isn’t really a basis for a storyline that would otherwise be forgotten and wasted on such a game. The same goes for the aliens the only difference between the two is the approach that is taken. Similar to that of League of Legends and Counterstrike, the game is extremely skill and team based.Īs a marine, you need to kill all the aliens while on the way to decimating the alien’s base. It’s also considered to be the best way to entice new players into the otherwise complicated and elongated style of the first iteration of NS2. The game is based upon the NS2: Combat mod, but is now going standalone for streamline and bug squishing purposes. You play either the Aliens or Marines with the general objectives being simplified in both Capture and Base mode games. While the game has DX11, it is defaulty run in D3D9 mode for all players unless specified otherwise. The game is made in the same engine as the previous NS2 game, the Spark engine. The game is developed by Faultline Games and published by Unknown World Entertainment.
Natural Selection 2: Combat is an FPS/Action game with RPG elements driving the progress of the multiplayer matches.